This weekend I finished Dantes Inferno, and must say I AM disappointed. Last year the game that suprised me the most, after Batman Arkham Asylum that is, was Bionic Commando. After the beating that game took by critics and sales-wise, I didn’t have any high hopes. But after playing it, something hooked me and got me to look back on the time playing, and want to replay. Dantes Inferno, didn’t gave me that feeling.
Going into it I felt some excitement, but didn’t want to get my hopes to high. After hearing from friends that it was “okey, but not God of War” some hopes were still there. I mean, if the controls are almost the same as God of War, it can’t fail. But the enjoyment just wasn’t there. And the will to spend hours on it quickly flew out the window. I started playing on Hellish (Hard), but quickly lowered to Zealot (Medium). Not because it was to hard, but because I didn’t feel like playing this over and over again, unlike God of War. I never really felt that sense of total control over Dante as with Kratos. And when Kratos through s a punch, you FEEL it! I never got that feeling when combating Dante through hell.
On some level its not fair to compare with God of War, but it copies so much its unavoidable. While God of War had its share of brutality and gore, the setting and surroundings was something special. It felt big and as if it could have been living before the game takes place. Dantes Inferno in my opinion focus to much on gore and disgust. As if it have some sort of complex and need something really different to stand out. A bit provoking maybe…
When it comes to the story and character it falls behind as well. I find it hard to connect with a person who split enemies apart in the masses and then in whine and act all confused in the cut-scenes. They try to mimic GoW by making Dante a sort of anti-hero, but I could never really feel for him or look up to him as with Kratos. I finished Dantes Inferno feeling that was that. Always nice to get some Trophy’s.









